Author |
Message |
bencelot
|
Post subject: Steam Integration & Achievements Posted: Thu 15 Dec 2016, 00:51 |
|
Geneshift Creator |
 |
Joined: Sat 14 Mar 2009, 17:50 Posts: 6036 Location: Sydney, Australia
Gender: Male
|
 Steam integration. I bet you never thought you'd hear these words. It's been over 2 years since Geneshift was Greenlit and only now am I getting around to integrating Steam. But the time has come! We're on the home straight now. Today I started integrating the Steam API and am doing some basic testing. It's actually looking pretty straightforward. Much easier than I anticipated. The main bulk of my time will be spent creating Steam Achievements. I would love some ideas on what achievements to make, how many to make, all that stuff. From looking at other similar games (ie Hotline Miami) I think about 30 achievements is a good goal. Maybe more, but creating the art assets for the achievements takes time. Anyway we'll see what we come up with. Ideas welcome! There is also the concept of "hidden achievements" which only show the description AFTER you complete them, but not before. So you don't work towards them, but after doing something cool they just randomly pop up. These would be fun to think about too. Though honestly if someone could explain this whole process to me that'd be awesome, because I haven't actually played a game on Steam in a long time (GS is all I need). Anyway here are a few achievement ideas off the top of my head. We want to think of things that are both fun, but also incentivize players to try out more areas of the game. Gimme ideas people!! SingleplayerComplete 1st Stage (Lab) Complete Playful Campaign Complete Standard Campaign Complete Hardcore Campaign Complete Insane Campaign Discover all 80 unlocks Get an A+ on any campaign stage Get an A+ on all 10 stages Complete a stage killing only with your knife Complete a stage killing only with skills MultiplayerGet a Quad Kill combo Get a Multi Kill combo Get an UNSTOPPABLE combo Reach level 10 Reach level 50 Win a multiplayer match Complete the Newbie Checklist Kill 1000 enemy mutants Neutralize an enemy chemical Complete a mission (one for each mission)
_________________ Creator of Geneshift and Nik Nak Studios. Hope you enjoy the game!
|
|
Top |
|
 |
GelatinOverlord
|
Post subject: Re: Steam Integration & Achievements Posted: Thu 15 Dec 2016, 03:52 |
|
Slippery Fish |
 |
Joined: Mon 04 Oct 2010, 01:53 Posts: 2016
Gender: Male
|
viewtopic.php?f=4&t=3772Various people created various lists. The whole kill quest achievements aren't that fun, but others may be interesting.
_________________ I make maps and stuff... My Stats: S:W
|
|
Top |
|
 |
Asterparity
|
Post subject: Re: Steam Integration & Achievements Posted: Thu 15 Dec 2016, 04:03 |
|
Gobbling Turkey |
 |
Joined: Fri 11 Apr 2014, 03:26 Posts: 177 Location: Florida
Gender: Male
|
Quote: Complete the Newbie Checklist WHYYYYYYY is that accursed thing still exist. Quote: Neutralize an enemy chemical Isn't that already in the Newbie Checklist? Quote: Get a Quad Kill combo Get a Multi Kill combo Get an UNSTOPPABLE combo I hate achievement chains where in doing one, you can get 2 previous by doing the same thing. Qwertybeef wrote: http://geneshift.net/forum/viewtopic.php?f=4&t=3772 Various people created various lists. The whole kill quest achievements aren't that fun, but others may be interesting. I think milestones for measuring your career are fine. Like killing 1000 players, reaching 1000 CCs, reaching Rank Qwertybeef... An achievement for killing the dev is always interesting :p
_________________ DISCLAIMER; Thoust hereith claim I grammer and spelling to be of that which is not of or in but as with above most yet least excellent sarcastic. Not yours, my. IE; dibs.
I do have a life. I'm just trying really hard to not have one.
|
|
Top |
|
 |
GelatinOverlord
|
Post subject: Re: Steam Integration & Achievements Posted: Thu 15 Dec 2016, 04:53 |
|
Slippery Fish |
 |
Joined: Mon 04 Oct 2010, 01:53 Posts: 2016
Gender: Male
|
Asterparity wrote: An achievement for killing the dev is always interesting :p Achievement for killing the dev is just annoying though. An achievement for killing someone who has the achievement is fun however, because it's a higher chance of actually getting it. I think there are several games that do the whole "Kill this person with the achievement to get the achievement" and it started off as only the devs having it, but then it spread to every other player.
_________________ I make maps and stuff... My Stats: S:W
|
|
Top |
|
 |
Grwbs
|
Post subject: Re: Steam Integration & Achievements Posted: Thu 15 Dec 2016, 16:38 |
|
Gangster |
 |
Joined: Thu 10 Feb 2011, 14:13 Posts: 59
Gender: Male
|
just slap some funny witty names on them
set x chemicals in one game destroy x chemicals in one game capture a control point while being under fire kill each player in a game at least once once kill somebody with dot/explosion while being far away (or dead) teleport away while being under enemy fire detect (say with shockwave, or by any means) same invisible player x times in a row shoot and kill an invisible player kill somebody with their own gun win a shootout on low hp (basically get a kill on low hp?) buy a superweapon reach some hard to reach locations (if there are any on reworked maps, i didnt look for them) die in a burning car have somebody die because you ignited their car kill a player from a window of a moving car kill x players with a car play a full game of team deathmach as a merc rank milestone achievements
also you could do smaller milestones for big achievements (kill 100, 500, 1000 enemy mutants?)
what am i doing...
|
|
Top |
|
 |
Asterparity
|
Post subject: Re: Steam Integration & Achievements Posted: Thu 15 Dec 2016, 19:49 |
|
Gobbling Turkey |
 |
Joined: Fri 11 Apr 2014, 03:26 Posts: 177 Location: Florida
Gender: Male
|
Qwertybeef wrote: Asterparity wrote: An achievement for killing the dev is always interesting :p Achievement for killing the dev is just annoying though. An achievement for killing someone who has the achievement is fun however, because it's a higher chance of actually getting it. I think there are several games that do the whole "Kill this person with the achievement to get the achievement" and it started off as only the devs having it, but then it spread to every other player. That is a good point. But normally, the devs of such games don't actually play their game that much  I forgot to mention how Hidden Achievements work. Basically, when browsing achievements you can see the name of it, but instead of a progress bar / unlock requirements, you see a description which can be anything from "???" to "In the name of Lord Gaben, there is something here..." or offer an actual hint like "This achievement marks great contribution to the community" "This is just a reminder, bencelord is watching you" Play online coop. "Trollcelot strikes again" Have played in a previous version where the game name was since changed. "Your prize is FUN. Right?" Play a Ranked match against the highest rank, from start to finish. "SHIBE WOW are you OK giggle mate?" Complete Insane Stage 10 with 5 or more players. Those are intended to be hidden achievements, but work either way.
_________________ DISCLAIMER; Thoust hereith claim I grammer and spelling to be of that which is not of or in but as with above most yet least excellent sarcastic. Not yours, my. IE; dibs.
I do have a life. I'm just trying really hard to not have one.
|
|
Top |
|
 |
bencelot
|
Post subject: Re: Steam Integration & Achievements Posted: Thu 15 Dec 2016, 21:58 |
|
Geneshift Creator |
 |
Joined: Sat 14 Mar 2009, 17:50 Posts: 6036 Location: Sydney, Australia
Gender: Male
|
Good ideas guys! Lots of fun things here. I'd like to put in as many as possible, but the artwork is going to take time. So I have to think of a fast way to do this. I guess I'll just use the same format that the icons for weapons, skills, etc have.
Thanks for the explanation Aster. Do you know if hidden achievements count towards your total game completion? Like if you get all the normal ones but not the hidden does your game completion show as 100% or something like 83%?
_________________ Creator of Geneshift and Nik Nak Studios. Hope you enjoy the game!
|
|
Top |
|
 |
Asterparity
|
Post subject: Re: Steam Integration & Achievements Posted: Thu 15 Dec 2016, 22:30 |
|
Gobbling Turkey |
 |
Joined: Fri 11 Apr 2014, 03:26 Posts: 177 Location: Florida
Gender: Male
|
bencelot wrote: Thanks for the explanation Aster. Do you know if hidden achievements count towards your total game completion? Like if you get all the normal ones but not the hidden does your game completion show as 100% or something like 83%? Apparently, yes, even if they're invisible. If you have 100% of normal achievements, and locked hidden achievements exist, it will not be 100% achievement completion. And I had a slight misconception. Apparently on normal achievements you can do as I describe, replace any progression bar with an irrelevant description. Hidden Achievements simply won't show up on steam unless you unlocked it. Given the choice, I'd refrain from many hidden achievements, since they'll likely be posted on wikis if it's too hard, and spoil the fun.
_________________ DISCLAIMER; Thoust hereith claim I grammer and spelling to be of that which is not of or in but as with above most yet least excellent sarcastic. Not yours, my. IE; dibs.
I do have a life. I'm just trying really hard to not have one.
|
|
Top |
|
 |
Maximilian
|
Post subject: Re: Steam Integration & Achievements Posted: Sat 17 Dec 2016, 09:05 |
|
Crimea is ours! |
 |
Joined: Tue 16 Apr 2013, 14:56 Posts: 428
Gender: Male
|
Up to 9 achievements possible with this idea:
Make 100 (500,1000...) kills of people who wear Bronze (Silver, Gold..) Medal unlock.
It is good because it adds value to Medal unlock. You know when you kill person who wears that it costs more (and you know when u wear it, u also cost more)
|
|
Top |
|
 |
bencelot
|
Post subject: Re: Steam Integration & Achievements Posted: Mon 19 Dec 2016, 00:26 |
|
Geneshift Creator |
 |
Joined: Sat 14 Mar 2009, 17:50 Posts: 6036 Location: Sydney, Australia
Gender: Male
|
That's a good idea Max, instead of a "kill the dev" achievement, make a "kill a Ruby" "kill a Diamond" player etc. As you say it makes the CC system more relevant too.
_________________ Creator of Geneshift and Nik Nak Studios. Hope you enjoy the game!
|
|
Top |
|
 |
bencelot
|
Post subject: Re: Steam Integration & Achievements Posted: Mon 19 Dec 2016, 00:28 |
|
Geneshift Creator |
 |
Joined: Sat 14 Mar 2009, 17:50 Posts: 6036 Location: Sydney, Australia
Gender: Male
|
Atm I'm just trying to think of how the achievements will look. I'm thinking of giving them a fairly consistent theme just to save time, using the red radiation logo. Something like this:  I'm also wondering for people who game on Steam, when a friend gets an achievement it shows up as a notification right? Does it show the logo of the achievement too? Or just the name like "bencelot got an achievement in Geneshift". This is really the most important reason for achievements, it's basically free advertising. But I haven't played on Steam in so long that I've forgotten exactly how it appears.
_________________ Creator of Geneshift and Nik Nak Studios. Hope you enjoy the game!
|
|
Top |
|
 |
Asterparity
|
Post subject: Re: Steam Integration & Achievements Posted: Tue 20 Dec 2016, 00:44 |
|
Gobbling Turkey |
 |
Joined: Fri 11 Apr 2014, 03:26 Posts: 177 Location: Florida
Gender: Male
|
Achievement Icons don't tend to be so glaringly contrast... Something simpler, like what you do for the in-game skill icons(Vampirism, AA, BT, etc) would be enough, and probably best looking imo.
As for free advertising... It doesn't work like that. You have to navigate to your Activity thread, here everything your friends and subscribed items/groups are doing pops up in a time log. I presume that no one ever really goes there anyway, as you only really need the Store and Library pages.
_________________ DISCLAIMER; Thoust hereith claim I grammer and spelling to be of that which is not of or in but as with above most yet least excellent sarcastic. Not yours, my. IE; dibs.
I do have a life. I'm just trying really hard to not have one.
|
|
Top |
|
 |
bencelot
|
Post subject: Re: Steam Integration & Achievements Posted: Tue 20 Dec 2016, 01:01 |
|
Geneshift Creator |
 |
Joined: Sat 14 Mar 2009, 17:50 Posts: 6036 Location: Sydney, Australia
Gender: Male
|
Ahh yup, I saw Qwerty's screenshots in the chat. So not so much free advertising. Nevertheless I want something bold so it sticks out a bit for those who do go there. Mostly I want to encourage people to explore all the areas of the game. Finish a campaign, do some missions in PvP, earn a rank etc. And of course there will be some fun ones in there too 
_________________ Creator of Geneshift and Nik Nak Studios. Hope you enjoy the game!
|
|
Top |
|
 |