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 Post subject: Updating the particle system
PostPosted: Wed 20 Jan 2016, 01:26 
Geneshift Creator
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Joined: Sat 14 Mar 2009, 17:50
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Location: Sydney, Australia
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I decided to update the particle system today and added something very cool - dynamic lighting on particles! Map makers can now have actual lights on their particles and this opens up a huge number of possibilities. Before we only had 2 lighting options, phase A and phase B. Now we have infinite lighting options as each particle can be configured separately. You can have moving lights (maybe pulses of energy), you can have multiple lights each with their own custom timing (think red lights zipping up an airport runway), you can simulate explosions anywhere and anytime you want in the map, and of course you can create your very own disco party!

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Creator of Geneshift and Nik Nak Studios. Hope you enjoy the game!


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 Post subject: Re: Updating the particle system
PostPosted: Thu 21 Jan 2016, 02:03 
Geneshift Creator
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Joined: Sat 14 Mar 2009, 17:50
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Location: Sydney, Australia
Gender: Male
Quote:
Stealth objects can be configured to not show the help pop-up, good for community maps.
Particles can now be linked to turn on and off when text zones are triggered. You can set custom delay time's on both the text and particle zones.
Particle zones can now be set to start in either an on or an off state.
Particle zones can now cause screen shake when a new particle is spawned.
Text Zones can now become reactivated after a certain period of time.


More progress today! The biggest one is linking particle zones up to text zones. This opens SOOOO many options!

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 Post subject: Re: Updating the particle system
PostPosted: Thu 21 Jan 2016, 02:43 
Slippery Fish
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Joined: Mon 04 Oct 2010, 01:53
Posts: 2016
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<3

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