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 Post subject: Version 0.94!! FLAMETHROWERS!!!
PostPosted: Sat 27 Sep 2014, 23:04 
Geneshift Creator
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Flamethrowers. Need I say more?? The flamethrower has been requested for years and it is finally here in all it's flaming glory! Not only that but we also have a Molotov Cocktail and a Flare Gun as well. 3 new weapons ready and waiting to be mastered. All three weapons possess the unique property of fire damage, which deals damage over time, reveals enemies AND sets vehicles on fire! Go check it out :D

This version also introduces a very important gameplay tweak which is that enemies are now briefly revealed to you when you damage them. This means you can reveal enemies through walls with AOE skills like Radiate, or track them with damage over time weapons like the Flare Gun. Go experiment and discover all the new potential tactics!

Also in this version we have some very sexy graphical improvements with dynamic lighting. The sexiest of them all? Vehicle headlights! The headlights will dynamically light up the map and really add a sense of 3D depth to the game. It also makes it easier to drive in dark areas! We also have better looking explosions, muzzle flashes and projectiles like the Flare Gun that light up the map as they fly though it. Very sexy. Go check it out.

There are also cool new features like map voting at the end of the round and a fun new "king of the hill" element added to Battle mode. A special zone in the middle of the map will generate cash over time and any players who walk over it will collect the cash! A simple yet effective way to control the flow of combat and add new map tactics to the game!

And of course as usual we have balance and bug fixes as requested in the forums. The most glaring balance issues have been fixed. The only thing that might be a bit of an issue now are the 3 new weapons as the are yet to be thoroughly tested.. so what are you waiting for? Go play!

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 Post subject: Re: Version 1.02!! FLAMETHROWERS!!!
PostPosted: Sun 28 Sep 2014, 01:53 
Free Hugs
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 Post subject: Re: Version 1.02!! FLAMETHROWERS!!!
PostPosted: Sun 28 Sep 2014, 02:20 
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 Post subject: Re: Version 1.02!! FLAMETHROWERS!!!
PostPosted: Sun 28 Sep 2014, 03:37 
Walking Encyclopedia
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Best. Update. EVER!!!
My only complaint is that the flamethrower shooting sound effect is way too soft to be audible haha

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 Post subject: Re: Version 1.02!! FLAMETHROWERS!!!
PostPosted: Sun 28 Sep 2014, 03:58 
Free Hugs
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STM1993 wrote:
My only complaint is that the flamethrower shooting sound effect is way too soft to be audible haha

Would you rather?

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 Post subject: Re: Version 1.02!! FLAMETHROWERS!!!
PostPosted: Sun 28 Sep 2014, 05:32 
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 Post subject: Re: Version 1.02!! FLAMETHROWERS!!!
PostPosted: Sun 28 Sep 2014, 13:41 
Mutant
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Ooooooooooooh, fuck yea!

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 Post subject: Re: Version 1.02!! FLAMETHROWERS!!!
PostPosted: Thu 02 Oct 2014, 13:18 
Super Mutant
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DID I HEAR SOMEONE SAYING

NEW STUFF???!?

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 Post subject: Re: Version 1.02!! FLAMETHROWERS!!!
PostPosted: Thu 02 Oct 2014, 13:52 
Super Mutant
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SO. SMEXY.

Especially Outbreak. Oh man, that coop is so much fun right now.

So yeah.

1) Outbreak.
There are two problems tho.
Lack of players (there were only 2 of us when I was testing this new version and we couldn't survive against so many zombies which was so much fun btw) and another problem is ammo (surprise!).

Next stop - ammo boxes. Please. To save Outbreak. Some kind of deployable ammo-refilling station. Either placed in map-editor on each map or as some kind of buyable item in the weapons menu. Ben PLEASE. This ammo issue right now is so frustrating. In fact, it simply spoils all the fun. You run out of ammo too soon, you can't get back to your buy-zone because of all dem zombies... And even if you manage to find your way back to it - the way that you have to refill your ammo is currently uncomfortable (with so many zombies around, yeah try it), unintuitive and simply AINT NO FUN. Stationary ammo dispencers or boxes or whatever should encourage teamplay, provide non-stop action, which means - more fun gameplay. I think it's obviously a-must-have.

2) Flamethrower seems to be a bit OP right now. The entire damage model for it is just wrong right now. And it requires no strategy whatsoever to use it properly and get loads of kills. Ammo is so low that the "area of denial" effect becomes too weak and is hardly noticable. I mean what's the point of wasting your ammo trying to deny the area to your enemy (aka suppress the enemy team) if your ammo is so low and your damage is so high that you can just zerg-rush at them and shoot your entire clip in 3-4 seconds getting all your enemies killed in the same amount of time?
There's a simple solution for that. I'd significantly reduce the damage (both per-hit and per-sec) but increase total amount of ammo you can carry. Right now it goes like this:
>buy flamethrower
>rush to your enemies
>shoot the entire magazine in one-two bursts, killing everything that moves
>run out of ammo
>realize you just wasted 10k$ in 3-4 seconds

And THAT RANGE. Oh sweet jesus. Isn't that way too much? I do understand it's supposed to be a superweapon but... The way you use superweapons is ususally a bit more tactical than the algorithm that I've described earlier, with ">" marks. With this range it becomes even easier to wipe out packs of enemies in just 2-3 bursts. And that, my friends, is the ENTIRE CLIP.

TL;DR: Give dem flamethrower more ammo, reduce damage per-shot AND per-sec, turn it into an infantry suppression device. Just as flamethrowers were intended to be.

3) Flare gun.
It's okay.
The projectile is a bit too fast imho but you don't have that much ammo anyways so I'm okay with that.

4) Molotovs.
My suggestion is:
-reduce it's price to 500$ (just like grenades)
-decrease it's damage per sec
Right now 1k for a molotov and 500 for a grenade looks kinda weird. Molotov should NOT be more powerful than a grenade and ofc it souldn't be more expensive. Just some basic logic.

PS: I haven't played in a while... Is it just me or Outbreak maps are way too dark? I can barely see things =\

PSS: If things will keep going like this... I'll get back to map-making, advertising and generaly spreading love all over Mutant Factions in NO TIME.
Hell, I might even throw out my social life because of this! the last one - not really :------DDDDDd

PSSS: Vehicles. Are they still there? Any plans concerning vehicles? Vehicles with guns? Vehicles with a lot of guns?? Anything??/?

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 Post subject: Re: Version 1.02!! FLAMETHROWERS!!!
PostPosted: Thu 02 Oct 2014, 14:49 
Walking Encyclopedia
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Ragnaros wrote:
1) Outbreak.
...You run out of ammo too soon, you can't get back to your buy-zone because of all dem zombies...

You can currently press B to buy from the currently active bomb, just saiyan.

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 Post subject: Re: Version 1.02!! FLAMETHROWERS!!!
PostPosted: Thu 02 Oct 2014, 21:42 
Super Mutant
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STM1993 wrote:
Ragnaros wrote:
1) Outbreak.
...You run out of ammo too soon, you can't get back to your buy-zone because of all dem zombies...

You can currently press B to buy from the currently active bomb, just saiyan.

Technically speaking, your active bomb is your active buy-zone. Makes no difference, you still get eaten before you can buy anything.

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 Post subject: Re: Version 1.02!! FLAMETHROWERS!!!
PostPosted: Fri 03 Oct 2014, 09:20 
Slippery Fish
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ben pls add quickbuy hotkeys

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 Post subject: Re: Version 1.02!! FLAMETHROWERS!!!
PostPosted: Fri 03 Oct 2014, 18:24 
Super Mutant
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Qwertybeef wrote:
ben pls add quickbuy hotkeys

and deployable ammo boxes

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 Post subject: Re: Version 1.02!! FLAMETHROWERS!!!
PostPosted: Fri 03 Oct 2014, 18:30 
Mutant
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Ragnaros wrote:
Qwertybeef wrote:
ben pls add quickbuy hotkeys

and deployable ammo boxes

and crossbows that can fire bolts that can be lighted so they will deal additional + fire damage when they'll hit someone

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 Post subject: Re: Version 1.02!! FLAMETHROWERS!!!
PostPosted: Fri 03 Oct 2014, 19:26 
Super Mutant
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Encrypted wrote:
Ragnaros wrote:
Qwertybeef wrote:
ben pls add quickbuy hotkeys

and deployable ammo boxes

and crossbows that can fire bolts that can be lighted so they will deal additional + fire damage when they'll hit someone

but that's flaregun, basically

crossbows that shoot C4 that sticks to objects (cars and enemies included) and can be detonated remotely - sounds more fun to me

You'd actually be able to shoot teammates with it. They would activate assault armor and go full allahu akbar mode, rushing towards the enemy and let you detonate all the C4 on them.

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 Post subject: Re: Version 1.02!! FLAMETHROWERS!!!
PostPosted: Sat 04 Oct 2014, 09:44 
Mutant
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Ragnaros wrote:
Encrypted wrote:
Ragnaros wrote:
and deployable ammo boxes

and crossbows that can fire bolts that can be lighted so they will deal additional + fire damage when they'll hit someone

but that's flaregun, basically

crossbows that shoot C4 that sticks to objects (cars and enemies included) and can be detonated remotely - sounds more fun to me

You'd actually be able to shoot teammates with it. They would activate assault armor and go full allahu akbar mode, rushing towards the enemy and let you detonate all the C4 on them.


Ohoho, man...
SURE!

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 Post subject: Re: Version 1.04!! FLAMETHROWERS!!!
PostPosted: Sat 18 Oct 2014, 10:19 
Mutant
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Deathsnark wrote:
Flame throwers are very expensives

If they wouldn't be, then they would be OP. No need to complain.

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