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 Post subject: Version 0.54 is different. Experience it now!
PostPosted: Sun 08 Nov 2009, 06:53 
Geneshift Creator
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Joined: Sat 14 Mar 2009, 17:50
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Location: Sydney, Australia
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Dynamic. Tactical. Awesomeness.

These are the words of version 0.54. After listening to your suggestions and feedback Subvein 0.54 is an improvement over its predecessor in almost every single way! The fundamental gameplay has been changed in this version - and you're going to love it.


NEW FEATURES & GAMEPLAY TWEAKS:
Added a new physical skill called Radiate that sacrifices health to deal rapid damage to nearby enemies!
Added a new respect ability called Support that dramatically changes gameplay by allowing for team healing!
Servers can now share custom weapon settings, allowing for all sorts of crazy gameplay!
Experience for killing enemies is now shared, preventing kill stealing.
Experience and Respect points are now displayed for everyone to see.
Mutating and gaining respect are also displayed for everyone to see.
Players display little speech bubbles when they talk.
New players now join servers with extra levels based on the average mutation of the server.
Completed/Failed missions are now reset upon returning to spawn zone (rather than having to die).
Little noises when people chat.
The buy menu now shows unpurchasable items in red.
The scorechart now shows absolute kills instead of mutation and respect points.
Spawn invulnerability duration is now 30s instead of 10s.
Everyone gets extra cash from combo kills (not just mercenaries) though they have been capped at 3000 credits.
Upon dying poor players are awarded extra money while rich players are penalized money.
Radios provide less protection to most guns and now almost no protection from knife.
Objectives immediately respawn if dropped in something dangerous.
Guns overall are weaker. Less damage. Less speed. Less range. More recoil.
Bullets are more visible.
Extracting an objective now rewards you 20 respect points instead of 15.
Using gangsters in missions only rewards you 50% of the total reward.
Being shot when invisible only mades you appear temporarily. Teammates can also see you when invisible.
The fun slowmo round over time lasts longer.
Weapons fade twice as fast as before.
The ammo cost for normal weapons is now 25% while the ammo cost for super weapons is 50%.
Super Weapons now only have 1 clip instead of 10, but a lot more ammo per clip.
Aiming has been improved. You can no longer accidently be aiming at the side of the wall and shooting up into the sky instead of at your target.
Added a new GRUNGE slider for sexier graphics.
Added options to remove the Buy Guns tab from the screen and mute Subvein without window focus.


MAP FIXES:
New map called BX_Downtown heavily inspired by GTA2 and a good taste of the vehicle maps to come!
Moved the flag zones in BX_Subway forward to make extraction easier.
Fixed a weird invisible walls design flaw in BX_Keep.


MISSION BALANCES:
Pistol Practice now pays 5000 instead of 6000 but only requires 250 damage instead of 300 damage.
Death Lighting now pays 5000 instead of 10000 but lasts 20s instead of 10s.
Counter Snipe now unlocks at respect level 3 instead of level 5 and pays 10000 instead of 15000.
Speed Bombs now pays 10000 instead of 15000 but only requires 300 grenade damage.
Silent Stabbings now unlocks at level 5, pays 25000 instead of 10000 but requires 4 knife kills instead of 2.
Killer Clip now pays 25000 instead of 20000 and gives you 30 bullets instead of 20.
Rifle Range now pays 50000 instead of 25000, requires 50 hits instead of 20, but only has a 1 shot penalty for missing.
Hitman pays 50000 and only requires 8 kills instead of 10.


SKILL BALANCES:
Force fields now have more HP per level.
Regen starts off stronger at level 1 but becomes weaker by lvl 10.
Vampirism starts off stronger.
Invisibility recharge time down from 15s to 5s. Invisibility only temporarily disables when you take damage.
Bullet Time mana cost down from 25 to 20, recharge time down from 15s to 10s.
EBomb cost up from 20 to 25. recharge time down from 20s to 5s.
Stolen Seekers recharge time up from 20s to 40s.
Black Hole only costs 10 mana instead of 20.
Support has been removed as a skill and made to be the first every respect ability instead. It allows you to heal by standing next to your allies.


WEAPON BALANCES:
The weapon changes are far too drastic to mention. But just know that all the weapons are weaker, slower, and have more recoil which in turn will make battles longer and more tactical.
The super weapons have also been completely reworked to only have a single clip and cost more.
Jump in and test them all out now!


BUG FIXES:
Made server lobby registration more stable.
Fixed a bug where your weapon would stop shooting all of a sudden.
Fixed a few bugs in the lobby.
Fixed a bug that caused skill queues to disappear.
Fixed a bug that caused grenades and other arching bullets to lob at the wrong times.
Improved online hit detection.
Optimised and fixed a shadow glitch.


ENJOY!

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 Post subject: Re: Version 0.54 is different. Experience it now!
PostPosted: Sun 08 Nov 2009, 07:24 
Gangster

Joined: Wed 16 Sep 2009, 06:36
Posts: 82
Gender: Male
AWESOME. The new map looks pretty fun. :D


Two quick things though:

First, I can't seem to find the options to select weapons in the controls menu. I can still press 1,2,3,4,5, or cycle them with Q, but I can't figure out how to select them with the mouse (which is probably a habit I should get out of anyway, it takes too long. <_<)

Second, I reckon P should still display your position on the minimap. The Left Alt thing is cool, but 90% of the time I'll want to display my own position. The new feature should be kept in definitely, but it might be a good idea to also have a shortcut for just my own position as well.


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 Post subject: Re: Version 0.54 is different. Experience it now!
PostPosted: Sun 08 Nov 2009, 08:20 
Walking Encyclopedia
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Joined: Sun 05 Jul 2009, 09:08
Posts: 3221
Location: Singapore
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Cool!

Come on guys, put up some servers and arrange a time to meet and play. Use this thread to make arrangements easier.

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 Post subject: Re: Version 0.54 is different. Experience it now!
PostPosted: Sun 08 Nov 2009, 11:26 
Super Mutant
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Joined: Mon 07 Sep 2009, 16:25
Posts: 1981
Location: Moscow, Russia
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Oh god it's here!!! The changes are awesome! One step closer to 0.6! :D

Going to test it right now!! Terrific work, Ben!

btw "radiate" is wonderful but have you decided about "explosive veins"? is it going to be implented?

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 Post subject: Re: Version 0.54 is different. Experience it now!
PostPosted: Sun 08 Nov 2009, 13:24 
Gangster
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Joined: Sun 12 Jul 2009, 10:28
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i think stolen seekers still too powerfull,becouse after death all skills become avilible again and u can use it more and more,just going to the crowd of enemies and using it....

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 Post subject: Re: Version 0.54 is different. Experience it now!
PostPosted: Sun 08 Nov 2009, 16:31 
Mutant
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Joined: Wed 17 Jun 2009, 17:41
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Had 10 Weapon Handling and still couldn't kill people as fast as usual. Awesome :P


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 Post subject: Re: Version 0.54 is different. Experience it now!
PostPosted: Sun 08 Nov 2009, 18:00 
Mercenary
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Joined: Sat 04 Jul 2009, 12:20
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Phrst wrote:
Had 10 Weapon Handling and still couldn't kill people as fast as usual. Awesome :P

Well you cold use snipers since they have the besst accuracy and stuff ...
But the downside is that now its 2x time harder to hit players with "Dash".

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 Post subject: Re: Version 0.54 is different. Experience it now!
PostPosted: Sun 08 Nov 2009, 18:41 
Super Mutant
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Joined: Mon 07 Sep 2009, 16:25
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After testing I can say that NOW its almost perfectly balanced.
But skills...

Radiate isnt working right. I predict, the way it is working right now it will be used very rarely. In fact it sucks right now.

So what im talking about. I think that player who use it must be able to turn it on/off.
Not that momental effect like "-20hp to all players in the area of effect" but "-5hp per second to all players in the area of effect" like aura BUT considering to the self-damage it should have an option "to turn off". You just use this skill again and the radiation aura dissapear. The damage per second rise per level and at the same time the risk of being self-killed is rising too. Thats the point of this skill.

The way it is now, this skill is much more useless than the plasmaball of the same lvl. One more reason to make it more aura-like is to make it easier in use. When you have 4+ active skills you dont have any time to spam these stupid radiation circles. The other way: you turn it on and move in the battle using your main active skills. When all your enemies are pinned down just turn it off, look at your low hp and cry "Medic!"
of course if there are no snipers ;)

So yep, plz change it in 0.6 :)

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 Post subject: Re: Version 0.54 is different. Experience it now!
PostPosted: Sun 08 Nov 2009, 19:18 
Mutant

Joined: Mon 01 Jun 2009, 13:59
Posts: 387
Question: Will Radiation work with Vampirism, and can Vampirism override the health lost at lvl 10 when there's only one person in the range?


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 Post subject: Re: Version 0.54 is different. Experience it now!
PostPosted: Mon 09 Nov 2009, 06:44 
Mutant
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Joined: Thu 16 Jul 2009, 09:36
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Radiate does work with vampirism.

I don't know which way Ben set it first, because the game im playing at the moment has different values from the tooltip. When it is set to deal 40 damage to enemies and 20 to youself, you heal 22 hp for a net gain of 2 hp (with both radiate and vamp at level 10). Wen it is set to 40/30, you only lose 8 hp per use. Now that is only against 1 target, as soon as u get 2 or more, it becomes much more powerfull, to the point where i think it will become rather overpowered. You can deal 40 damage to everyone within a 10 meter radius, every 2 seconds... and gain hp from it!!!!

I want to test this out in a properly populated and serious game to see if i'm right or not, before trying to get it changed.

Oh, and as a side note, you cannot kill yourself with radiate. If you are at 1 hp, it will do nothing. If you have only 10 hp to sacrifice instead of 20 (50% of your hp) then it will only do 50% of the damage to the enemy (i.e 20 damage in this case, assuming you were at 11 hp to sacrifice the 10 hp).

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