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 Post subject: segmentation fault v0.994
PostPosted: Wed 08 Jun 2016, 22:18 
Mortal

Joined: Sun 03 Oct 2010, 04:34
Posts: 3
linux, gentoo, hd4000.

Code:
% ./MutantFactions

... (in attachment)

2016-06-08 23:10:25: Map Error: Empty Filename: filename:  expectedFileSize: -1 expectedTextureSize: -1 expectedMapKey: -1 myMaps: 1
2016-06-08 23:10:25: Checking Window
2016-06-08 23:10:25: Resizing Shadow Map
2016-06-08 23:10:25: FBO created successfully!
2016-06-08 23:10:25: Checking Time
2016-06-08 23:10:25: Setting Language: English
zsh: segmentation fault  ./MutantFactions


Attachments:
File comment: full console log
mutant_factions_0994_segmentation_fault_linux.txt [32.87 KiB]
Downloaded 47 times
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 Post subject: Re: segmentation fault v0.994
PostPosted: Thu 09 Jun 2016, 00:26 
Geneshift Creator
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Joined: Sat 14 Mar 2009, 17:50
Posts: 6028
Location: Sydney, Australia
Gender: Male
Hey man, thanks for posting this :) I believe this is fixed in the next version. If you'd like you could download the beta of the next versoin and see if it's fixed? If so please let me know!

http://mutantfactions.net/downloads/pla ... T07.tar.gz

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 Post subject: Re: segmentation fault v0.994
PostPosted: Thu 09 Jun 2016, 00:51 
Mortal

Joined: Sun 03 Oct 2010, 04:34
Posts: 3
bencelot wrote:
http://mutantfactions.net/downloads/playtest/MutantFactions0995TEST07.tar.gz


There is only MutantFactionsServer bin file so I don't know :(

BTW: I made 'chmod -R 777 *' for last stable version (linux...) and it still crash at the same time, but there is no more message about segfault.


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 Post subject: Re: segmentation fault v0.994
PostPosted: Thu 09 Jun 2016, 00:59 
Geneshift Creator
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Joined: Sat 14 Mar 2009, 17:50
Posts: 6028
Location: Sydney, Australia
Gender: Male
Ahh shit sorry you're right, I didn't realise this. I'll try do some more testing and figure this one out. I'm pretty sure it's fixed for next version though. Until then perhaps you could try use WINE?

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 Post subject: Re: segmentation fault v0.994
PostPosted: Thu 09 Jun 2016, 01:01 
Mortal

Joined: Sun 03 Oct 2010, 04:34
Posts: 3
bencelot wrote:
Ahh shit sorry you're right, I didn't realise this. I'll try do some more testing and figure this one out. I'm pretty sure it's fixed for next version though. Until then perhaps you could try use WINE?


No, sorry. I'm using gentoo and Wine takes an a little bit more than infinity time to compile.


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