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 Post subject: Changes for v1.090
PostPosted: Wed 18 Apr 2018, 07:48 
Geneshift Creator
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Joined: Sat 14 Mar 2009, 17:50
Posts: 6036
Location: Sydney, Australia
Gender: Male
GENERAL CHANGES
I've cached the lighting of maps, which drastically improves map loading times (at the expense of HDD space).
Players and bots now have subtle idle animations, looking around when standing still.



GAMEPLAY CHANGES
In the campaign there are a few scripted "slow motion" sequences, typically when cool stuff happens on screen.
Bots now have the ability to phase shift, and will do so if they're out of shooting range. Makes knifing dudes extra scary.
There are new vision barriers that bots cannot see through, shown as green forcefields in the map. These act like doors and disappear when you walk into them.
The camera now moves slightly infront of the vehicle when driving, making it easier to see in front of you.



BUG FIXES
Fixed a few glitches in the HUD.

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Creator of Geneshift and Nik Nak Studios. Hope you enjoy the game!


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