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 Post subject: Changes for v1.030
PostPosted: Mon 26 Jun 2017, 04:29 
Geneshift Creator
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Joined: Sat 14 Mar 2009, 17:50
Posts: 6026
Location: Sydney, Australia
Gender: Male
ZOOMED OUT CAMERA VIEW
This is a big one. I've added an option that lets you zoom the camera all the way out so you can see far more of your surrounding area. This keeps your character in the centre of the screen, nice and easy to find. It also gives you a lot more situational awareness, especially when sniping.



GENERAL CHANGES
Added a new option to make the camera rotation when you're driving a vehicle, creating a more immersive and nauseating experience.
If you have below 60FPS a popup will show asking if you want to lower your gfx settings.
Added an optoin to disable fog effects.



GAMEPLAY CHANGES
All vehicles now have infinite boost duration.
You won't regenerate mana until you've been out of combat for at least 2s.



STEALTH CHANGES
Huge reworks to SubwayS02.
You will now keep your weapons between campaign stages.
Guards no longer scale up their health in coop.
Guards now have worse accuracy but more damage.
Rubber damage/recoil now applies to barrier again.
Superweapons now have half as much ammo as before (now matching the ammo values in PvP modes).
Dying during a zombie stage no longer restarts the stage. Players will simply spawn as zombies until they trigger the bomb.
High damage style guards now display with the red ruby shoulder pads.
All zombie souls are removed from the game whenever you complete a stage, as they're kinda pointless having lying around.
The majority of guards are no longer required to be killed to trigger the next bomb, and the ones that are show with a purple halo.
The guard counter under the minimap now shows the total guards in the map, not just required guards.
Combo Kills now payout half as much in playful mode.



BUG FIXES
Hopefully fixed a bug with Steam sometimes thinking it's just a demo.
Fixed a huge performance issue with AI pathfinding.

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 Post subject: Re: Changes for v1.030
PostPosted: Wed 19 Jul 2017, 00:43 
Geneshift Creator
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Joined: Sat 14 Mar 2009, 17:50
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Vehicles now have infinite boost!

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 Post subject: Re: Changes for v1.030
PostPosted: Wed 19 Jul 2017, 17:14 
Gobbling Turkey
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Joined: Fri 11 Apr 2014, 03:26
Posts: 177
Location: Florida
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Oh man, shame to hear about stumpt breaking the game. They have a long history of playing LAN.

It sounds like Ash and Jazzy were on the same IP, but Rik and Price weren't. Rik was hosting the coop server, so when Ash and Jazzy tried to join the server from the same IP, their characters overwrote each other. So Ash took control of Jazzy's character and Jazzy had all the sync errors.
https://youtu.be/re4UY8mAiQA?t=10m1s

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 Post subject: Re: Changes for v1.030
PostPosted: Thu 20 Jul 2017, 00:05 
Geneshift Creator
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Joined: Sat 14 Mar 2009, 17:50
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Location: Sydney, Australia
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Yeah it's very strange and I wish I could reproduce it. I don't know why it happened because LAN games still work when everyone is on the same IP. Hopefully I can fix this in the future, as that was a missed opportunity.

What I have done at least is I've started hosting campaign on the US and EU servers (which they looked for but didn't exist at the time). So if it ever happens again they can just play coop campaign on a dedicated server.

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