Account system coming to Subvein v0.6!!

Sat 03 Apr 2010, 05:20 by bencelot



and I'm very excited.


29 Comments


LungJuice says:

Sat 03 Apr 2010, 07:00


If you mean a sort of online log in account then I am excited too. This will open up a great of deal of possibilities for Subvein (like long term stat tracking, but PLEASE leave that for another version Bencelot as this wait between versions has been agonising enough).

I remember when the only new feature for 0.6 was going to be vehicles and the usual glitch/bug fixing (of which I cant think of any). Oh how you have deceived us all.

So far we have:
    - Vehicles
    - A new fancy particle system
    - Atmospheric/weather effects
    - More detailed map lighting
    - A Re-revamped skill system (Barrier and other changes)
    - Diagonal walls on the maps
    - Revamped AI (single player will be a serious consideration now if no one is online)
    - And now we have Online Accounts
    - and anything else I have forgotten to mention


Talk about scope creep. :D
(Huh. I didn't realise what this list thing did till now, nice.)


bencelot says:

Sat 03 Apr 2010, 07:10


LungJuice wrote:
and anything else I have forgotten to mention


- New racing game mode
- New sexy website design (as you can already see)
- New sexy menu design
- New sexy, clean and useful HUD design (including the ever useful customisable skill queues)
- New community credits system (extremely important)

I'm even thinking of adding linux, unicode and multi-language support.. but they might have to wait till v0.61.

Anyway, yes.. there's a lot of feature creep going on here. But trust me, it'll all be for the best - ESPECIALLY with this new account + community credits system that I'm adding. Just wait a bit longer.. but when v0.6 eventually comes out it'll be reborn!!


bencelot says:

Sat 03 Apr 2010, 08:00


btw, for a brief rundown of what's done (in order of completion):


- New sexy menu design
- New sexy website design (as you can already see)
- More detailed map lighting
- Sounds in maps
- A new fancy particle system/Atmospherics/weather effects
- Revamped AI
- A Re-revamped skill system (Barrier and other changes)
- New sexy, clean and useful HUD design (incl customisable skill queues)

- And now we have Online Accounts
- New community credits system (extremely important)
- Vehicles

- Diagonal walls on the maps
- New racing game mode
- New MASSIVE vehicle friendly maps
- Bug fixes and tweaking

- Unicode, multilanguage support, linux support?

Green = done.
Yellow = in development.
Orange = to be done.
Red = MIGHT be included in v0.6


And a brief explanation of community credits and the account system:

The account system will link directly with your forum account. So if you're already registered here on the forum then you're account will be good to go as soon as v0.6 comes out. Just login with the same username and password and get playing!

If a new player creates an account through the game, it will automatically create an account in the forum for them as well. This is going to result in a massive increase in forum members and forum activity, which is very good indeed.

There are a number of benefits to having an account in addition to this forum linkage. In v0.6 we will have stat tracking (accuracy, K/D ratio, etc...). In v0.7 we will have WAR mode. Plus many other things (no one else can play or make maps under your name for example). But the MAIN reason why I decided to introduce an account system is for community credits.


Community Credits
Community credits are gained by helping the community, and reward you with super awesome character customizations. They are the "business model" of Subvein and replace my original idea of registering. The idea behind it is to provide me with a slight source of income to continue developing the game, but most importantly to facilitate the RAPID development of the Subvein community. The awesome character customizations are only for showing off and gaining respect/acknowledgement throughout the community - they will NOT affect gameplay in anyway. Thus gaining community credits is 100% optional and won't put you at a disadvantage if you choose not to do it. Here's how it works:

There are 5 ways to get community credits.
1) Donate. Every US dollar gives you 100 community credits.
2) Simply play the game! For every hour you play, you gain 1 community credit.
3) Refer others to the game. If you tell a friend / post on a forum, they can submit your username as their reference. Then for every hour that they play you gain 1 community credit. You can imagine that if you post on a forum and bring 20 new players to the game, you could be earning up to 20 community credits an hour! Even when you're asleep! Post on 20 forums?? Well.. you do the maths. ;)
4) Host a server. For every hour that a player plays on your server you gain 1 community credit. So if you host a good server which averages 10 players an hour.. then that's 10 community credits per hour.
5) Create a map. For every hour that someone plays on your map you gain 1 community credit. Same deal as above, if you create a good map and get it onto some hot server map lists, you can pull in a lot of credits very quickly. Your map(s) might even be played simultaniously across multiple servers!

So basically you can see that you get community credits by donating, playing, advertising, hosting and map making. The final 3 options are the best as they're 100% free and have the potential to earn you heaps of credits 24/7 even when you're not playing. And of course, you're free to do all of the above.The end result is that Subvein will:
1) Be developed forever.
2) Be played by all.
3) Have a constant exponential stream of new players.
4) Have plenty of stable, top quality servers.
5) A constant stream of new quality maps all competing for maximum play time.

Btw, there's also a 6th option where you'll gain a once only lump sum of community credits if you submit a valid username for the person who referenced you. This is simply as an incentive for new recruits to actually reference the person who told them about the game, as they get some credits too.


So what do these credits actually GIVE you? Remember, these are graphical, showy-offy things only. No gameplay advantages.. but because Subvein is a small, community driven game enough people will care about getting these things and standing out in the community to make the system work.

Basically, as you gain more community credits certain cool things will be unlocked. I haven't got a complete list yet and the values/order is probably competely off, but I'm open to suggestions. Anyway, here are a few examples:

Number of community credits required : The cool thing you unlock

30: Cool spawn sound/animation

40: Cool death sound/animation

50: Display "DOUBLE KILL" message to server when you get 2 kills in a row

75: Cool car horn sound

100: Bronze medallion (displayed next to name in scorechart)
100: Display "QUAD KILL" = 4 kills

150: Custom text colours when typing
150: Display "UNSTOPPABLE" = 6 kills

200: Custom car paint jobs
200: Display "GODLIKE!!!" = 8 kills, etc..

250: Custom server join message "bencelot has entered the building!!"

300: Change character clothing?

400: Knife looks like a coloured lightsaber

450: Optional laser scope on certain weapons

500: Silver medallion
500: +1 skill token (allows you to reallocate your skills)

600: Give your character a cape

700: Optional glow/halo (obviously stuff like this can make you more visible.. so it's just optional when you wanna have some fun)

800: coloured bullet trails

900: a cool evil laugh noise whenever you kill someone

1000: Gold medallion
1000: +1 skill token

1200: the ability to make someone wear a giant chicken suit

1500: something really badass like control of the weather??
1500: +1 skill token

2000: allied players will salute you and enemy players will fear you
2000: Platinum medallion
2000: +1 skill token

2500: +1 skill token
3000: +1 skill token
3500: +1 skill token etc.. (every 500 points always gives you another skill token)



That's the current list that I've got going atm. As you can see, none of these things are essential or affect gameplay... but they're still pretty damn cool!! A great way to stand out from the crowd and let other players know how much you've contributed to the game. Girls will want to be with you, guys will want to be you.. oh it'll be glorious! All things that might affect gameplay (like a coloured glowing halo) can be enabled/disabled whenever you want.

The only thing that needs discussing are skill tokens. These are the most "useful" of all the unlocks. They basically let you reallocate all your skill points. So if in WAR mode you're a level 64 Mental character and you feel like a change you can use one of your skill tokens to unset all of your skill points. You can then reinvest them again however you like.. either for fun, or to optimize your build.

Now you might be thinking "but Ben.. if you're going to code all this stuff into the game.. why limit it? Why not just give it to us ALL now and make the game even cooler??" The simple reason is that no matter how cool all these things are.. a growing supported game is always going to be more fun. There's no point being able to turn someone into a chicken if there aren't any players or servers to do it on. By limiting these cool abilities and only giving them to people with enough community credits we get 2 main benefits:

1) If you ARE one of the excellent people who help out the game/community in any of the 5 ways listed above, then you should be rewarded and your efforts should be acknowledged.

2) If you're NOT one of those people and just wanna play the game, then that's fine too. But you will be thankful that this incentive DOES exist, even if you don't have access to the cool stuff, simply because there will be more development, players, servers and maps for you to enjoy - 100% for free!


Anyway, this "brief" explanation went a lot longer than I planned.. as always.

Please give me your thoughts and feedback! Please provide more cool ideas for the community credits system - the cooler they are, the better Subvein will become!


Ragnaros says:

Sat 03 Apr 2010, 12:06


Thats pretty damn awesome! Achievments system!
And whats about the time ive already spent on the game? Any bonuses for Subvein veterans?)))
Whats about an ability to add players to your friends list? On Steam that future rocks: you see your friends online, you can send them a pm, you can join the game they are currently playing. That should make the community more rallied I think.

Weapons customization ftw!!
Maybe players could spend their community credits on some weapon upgrades?
For example scope, grenade launcher, holder, bigger clips. These things slightly affects the gameplay but players would get addicted to the game much more: advanced players will have bigger zoom (+20), better movement accuracy (-1) and a single shot from their nade launchers (30-40 dmg and obviously can be lobbed). Hey! I want to have that cool scope on my m4a1! What should I do? Play Subvein more often (or donate hehe)!
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Whats about this idea? It was discussed many times at rus forums, everybody there wants it.

And one more question. What vehicle types will be in 0.6? Buggy? Shopping cart? Tank? Will they have any mounted guns?


bencelot says:

Sat 03 Apr 2010, 12:51


I'm not going to have any gameplay changing stuff in the community credits system. Otherwise people can say "this is unfair.. that guy does more damage than me simply because he paid for it. I thought this game was free!" I'm only going to have cool graphical stuff that doesn't affect gameplay so no one is at a disadvantage.

Having said that, weapon modifications will almost definitely be included in the future, and will be bought from the buy menu. I really like your textures btw!

There will be a number of vehicles in the next version, a new one unlocking at each respect level. This means 20 (though I might not add all 20 in v0.6, as no one is going to reach that high a level until WAR mode anyway). There will also be 5 level 0 vehicles for a bit of variety.. giving us a grand total of 25 vehicles!! Pretty cool. And yes, some of the vehicles will have mounted guns.

Btw, the chat/friends system idea is great. It won't be in v0.6, but it will be included eventually. This account system is paving the way for community connected glory!


Kwiftee says:

Sat 03 Apr 2010, 13:59


This sounds like it'll be an awesome addition, and I fully agree that people who have more community credits shouldn't be at an actual advantage.

Which actually reminds me to raise something I wondered about earlier: why exactly are skill tokens unlocked as a part of community credits? It seems kind of odd that only some people should be prevented from resetting their skills, especially if the option to is given for something entirely unrelated.


bencelot says:

Sat 03 Apr 2010, 15:02


Good point.. though don't forget that everyone has the opportunity to earn community credits, and that reallocating your skill points isn't actually giving you any gameplay advantage - it's just allowing you to switch over to a new, fresh and different set of skills.

Skill tokens are the special unlock because they're never-ending and obviously very useful. They're the backbone of the community credits system as they always provide an incentive for people to contribute more. Even once they reach platinum status at 2000 points, they can still contribute to unlock more skill tokens, which is good. Why would we want to put a limit on how much players want to contribute? I predict there will be some players who don't really care about the fun graphical stuff, but DO want a skill token.. and this will be enough to get them to donate, post in a forum, host a server or create a map, which is good for the rest of the community.

You're right that it doesn't fit in with the rest of the unlocks but I believe it's the best solution. The alternatives would be:

1) No one can reallocate skills.
2) Everyone can reallocate skills.
3) You have to pay for skill reallocation separately.
4) You earn skill reallocation through killing people (like you earn the actual skills).

None of these are as good as the proposed system:

1) It's a very useful feature, and the incentive to contribute to the community is great.. so why remove it?
2) It's very rare to find an RPG that allows you to do this - it would ruin any form of strategy/character development that WAR mode is about. Also, removes the incentive to contribute.
3) This is just limiting the ways players can contribute (and 100% preventing people who can't donate).
4) This is a possibility, yes.. but ultimately the massive incentive to help the community is more important than anything else.


Ragnaros says:

Sat 03 Apr 2010, 17:34


Agree, let it be so.

Btw what medallions are for? How will they look in the game? Tiny bronze/silver/gold/platinum pixel on your head or what? will they add any hmm glow or light or smth like that?


LungJuice says:

Sat 03 Apr 2010, 21:40


However all players regardless of community points should be able to completely reset a WAR character if they ever feel like it. Just make sure the player can't do this by accident with a couple clicks and instead requires you to enter your account credentials or something. This would be a rarely used thing (like if a player want to climb the ladder again for some reason) but I think the option should be there regardless.

And you could add the community point unlocked ability to add a small custom insignia onto the flag when you hold it. It would only be a sort of white outline (or use opposite team colours maybe like the yellow flag has purple logo and vice versa) of something and not something so colourful and complex that the colour of the flag was too difficult to see its team colour clearly or see at all. Though when I just saw the flag in game just then they are probably too small to draw on anyway


bencelot says:

Sun 04 Apr 2010, 03:31


Pretty cool idea with the flag there. Keep 'em coming!

And yes, players will have the option to perform a COMPLETE reset (as in, back to level 1) whenever they like. This saves you the hassle of having to create a new account.

Ragnaros, the medallions will show up next to your name when you hold down TAB and view the scoreboard. I might also alter the image of the character a little bit. Maybe make his metal shoulder coloured or something :D


Kwiftee says:

Sun 04 Apr 2010, 04:22


When WAR comes out, will it be possible to have multiple skill builds for one account? So, I could have one character who is good for sniping, one who is good for using plasma, things like that. And I can choose which one I want to play as depending on the situation.
Or would I have to create multiple accounts?

EDIT: in case it wasn't clear enough, I also mean that you'd have to level each one up individually. So you might have one lv100 character who is good for sniping, one lv80 for plasma, etc. Basically identical to having multiple accounts, minus the hassle.


bencelot says:

Sun 04 Apr 2010, 06:02


Yes, that'll be possible.

So you'll have 1 Kwiftee account which you use to login to the forum and the game. But once in the game you'll be able to choose which mutant profile you'd like to play on (lvl 80 mental, lvl 60 cyber, etc..). Whenever you want you can create a new mutant profile at level 1, and play with him.. but you can still go back and play with your lvl 80 profile too.


swiss says:

Sun 04 Apr 2010, 08:17


As usual, you keep coming up with absolute gems of ideas for this game. As a map maker, im looking forward to the community credits system :P Also makes me want to really upgrade my original ones with the new particle generaters so they look stunning and everyone wants to play them just to be in the maps ;)


bencelot says:

Sun 04 Apr 2010, 08:33


that's the spirit! I'm hoping to see more people like swiss when v0.6 comes out. Let the content flow!


khk_87 says:

Sun 04 Apr 2010, 10:23


What if I AFK while gaining those community points as a spectator in a server? Is it legal? :twisted:


bencelot says:

Sun 04 Apr 2010, 10:40


yeah, swiss brought this up as well. The game will only record hours of play, not afk. Once the game detects that you've gone AFK it won't record any more hours. This applies to your score, as well as the person who referred you, the server host, and the map creator.

So there's no point creating your own server, and your own map, and then sitting AFK in it, because you won't get any points.


bencelot says:

Mon 05 Apr 2010, 09:09


jackob wrote:
So there's no point creating your own server, and your own map, and then sitting AFK in it, because you won't get any points.
?????
if i create server
then at the server(for about)10 people and im sitting AFK
can i get points?)


Yes, if other people are playing in your server (or on your map) then you'll get points for it even if you're AFK. You'll get 1 point for every player who isn't AFK. So if there are 10 people in your server, and you and one other guy are AFK.. then you'll be getting 8 points an hour.


Mumu says:

Tue 06 Apr 2010, 10:53


It wold be a good Idea to have 5 Mutant profiles on 1 account and to unlock them gradually :
You start with only one when that char. profile reaches a certain lvl (or you play the game for a nr. of hours ) you get the second and the 3rd.
The 4th and the last one should be unlocked via CC (community credits).


LungJuice says:

Tue 06 Apr 2010, 12:38


Mumu wrote:
It wold be a good Idea to have 5 Mutant profiles on 1 account and to unlock them gradually :
You start with only one when that char. profile reaches a certain lvl (or you play the game for a nr. of hours ) you get the second and the 3rd.
The 4th and the last one should be unlocked via CC (community credits).

yeah I think that this is good and that flat out charging (by CC or forcing you to pay with real $$$) for extra account profiles is perfectly acceptable.

Actually I think it could go like this:
Total mutant profiles:
1 - make an account of course
2 - get up 500 or 750 CC
3 - rack up about 2000 CC
+1 - pay $5 (can be done multiple times for additional profiles up to X times, I suggest 6 so 2 for each tree if you go kinda purist and try to spread them out)

If you wanted to you could make a kind of point that would be extra hard t get (like a only start to get points with a really busy server/ popular map and of course accept money, but not through standard playing) for items like extra accounts, but maybe keep it simple for now and figure it out later. Anyway im tired so I'll stop now.


Kwiftee says:

Tue 06 Apr 2010, 12:48


I don't know, it seems like it would be really annoying to be forced to stick with one build until you'd 'unlocked' more.
And for that matter it could be circumvented pretty easily simply by making a new account.


Mumu says:

Tue 06 Apr 2010, 15:02


You can start with 3 slots and purchase the extra 2 or like I said you need to play the game like for 2h to unlock the second slot and another extra 2h for the 3rd , in fact there cold be anyting as a req. for the unloking of the slots from the nr. of Kills you got to your rank on the Forums (meaning how good you are ingame or how active you are on the forums).


Silk says:

Fri 09 Apr 2010, 18:48


Wtf holy shit. :shock: Bence, I want your babies.


Monkeylemur says:

Sun 18 Apr 2010, 08:46


Man, the days when we got like 50 people were the best of times. It was really fun to play during the time. You still need to make it slightly more new user friendly and focus on getting more people in general. I actually think the driving will help us solve that problem :D I saw the demo of it a long bit ago, and I love it. You drive, do a drift right in front of an enemy, and as the car's side faces the surprised enemy, your teammate in the passenger seat guns him down :D


LungJuice says:

Sun 18 Apr 2010, 10:06


Monkeylemur wrote:
Man, the days when we got like 50 people were the best of times. It was really fun to play during the time. You still need to make it slightly more new user friendly and focus on getting more people in general. I actually think the driving will help us solve that problem :D I saw the demo of it a long bit ago, and I love it. You drive, do a drift right in front of an enemy, and as the car's side faces the surprised enemy, your teammate in the passenger seat guns him down :D

Whilst it seems that passengers shooting from the side wont be possible with most cars (for now at least), the passenger could still jump out with a shotty and quickly go bang and hop back in the car.


Snipufin says:

Sun 18 Apr 2010, 13:07


LungJuice wrote:
Monkeylemur wrote:
Man, the days when we got like 50 people were the best of times. It was really fun to play during the time. You still need to make it slightly more new user friendly and focus on getting more people in general. I actually think the driving will help us solve that problem :D I saw the demo of it a long bit ago, and I love it. You drive, do a drift right in front of an enemy, and as the car's side faces the surprised enemy, your teammate in the passenger seat guns him down :D

Whilst it seems that passengers shooting from the side wont be possible with most cars (for now at least), the passenger could still jump out with a shotty and quickly go bang and hop back in the car.

Or the car could simply crash into the enemy


LungJuice says:

Sun 25 Apr 2010, 22:56


Snipufin wrote:
Or the car could simply crash into the enemy
But that wouldn't be such a challenge as you are at much less risk of personal harm and you have to try and NOT hit them so you can shoot them. But yeah I would probably run into them myself too.

LungJuice wrote:
This will open up a great of deal of possibilities for Subvein (like long term stat tracking, ........

Regarding a sort of long term stat tracking with our "War" characters, with multiple of those characters being on 1 forum account, is it Possible that when you click on the "Members" button in the forums to view and sort accounts you could also have the totals of kills and deaths and stuff across all characters in there as well, or be able to have all this info on its own page? You could also have each players characters sort of be listed beside that too?

I'll add some pictures of what I mean here soon.

here is the pictures!
One and two! With the second picture there would be a link to go back to the forum stats of course.


bencelot says:

Mon 26 Apr 2010, 02:59


Yup, that'll be possible. I won't do it now.. but I will eventually. At the very least I'd like to display your mutation respect next to your post count.. kinda like the numbers that float above your head ingame.


LungJuice says:

Mon 02 Aug 2010, 01:14


I was just thinking: how are you going to tie the pre online account system made maps and get them updated into the new online account system for 0.6?


bencelot says:

Mon 02 Aug 2010, 06:23


As long as people were using their proper username when they made the maps originally, it'll all be fine.

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(4)


Subvein is back up and running!!

(8)


2000 members. Let's make it 20000!!

(36)


Subvein version 0.6 has been released!

(13)


New promo video!!!

(12)


Added a new Community page!

(6)


Just added camera shake :)

(3)


Updated the news page!

(3)


Start earning community credits today!

(16)


A war is coming..

(6)


Account system coming to Subvein v0.6!!

(29)


First ever demo of Subvein vehicles is up!

(5)


Version 0.551 Released :)

(4)


Subvein version 0.55 Released!

(8)


Version 0.541 is out. Thank god!

(5)


Version 0.54 is different. Experience it now!

(9)


Version 0.54 comes out in 24 hours!!

(9)


Subvein v0.53 is OUT!!

(3)


Subvein v0.53 will go up within 24 hours!!!!

(9)


Added a new SHARE button!

(2)


Added a new FAQ section to site!

(5)


Subvein version 0.52 is HERE!!!

(13)


Subvein v0.52 will be released in 7 hours!!

(13)


Development towards version 0.52:

(70)


Version 0.51 is OUT!

(6)


Welcome to Geneshift!

(167)