First ever demo of Subvein vehicles is up!

Thu 04 Feb 2010, 03:23 by bencelot



Vehicles are coming along nicely.. up to the point where I've got something cool to show. There's no collision with the walls yet so I'm trying extra hard not to touch them, and because it's such a fast car in what I've learnt to actually be a really small map (WAR_Supply) my driving is a little cautious. But still it looks cool.

When I do collision I'll show you some footage of me going off jumps and stuff ;)

Check it out here: http://www.youtube.com/watch?v=qMVRDw-yKLQ


5 Comments


LungJuice says:

Thu 04 Feb 2010, 04:21


Just saw it and that was cool the sound effects is a little strange but yeah thats nothing big at the moment. However will we be skidding around every corner or was that only because of the setting of the particularly fast car?

Also i was thinking WAR_Supply would be a bit small for lots of vehicles to be in so that is why i made my bx_Town (which is pretty poor quality still) 800x 800 with wide roads for the main paths (6 or so wide)


bencelot says:

Thu 04 Feb 2010, 05:51


Yeah the skidding is just that vehicles settings.. it hasn't been tweaked at all yet, so the finished product will be a lot smoother. Most vehicles won't be as fast and won't skid.. and the ones that do skid will skid more gracefully and controlled than that one.

And yeah, WAR_Supply.. despite being the biggest map so far, is still way too cramped for vehicles. Just means there'll be a lot more maps to play on next version :D


LungJuice says:

Thu 04 Feb 2010, 06:13


bencelot wrote:
Yeah the skidding is just that vehicles settings.. it hasn't been tweaked at all yet, so the finished product will be a lot smoother. Most vehicles won't be as fast and won't skid.. and the ones that do skid will skid more gracefully and controlled than that one.

And yeah, WAR_Supply.. despite being the biggest map so far, is still way too cramped for vehicles. Just means there'll be a lot more maps to play on next version :D

What sort of vehicle short list have you got in mind for 0.6?

Will we be able to choose manual instead of automatic drive or be able to tone down our speed using ctrl temporarily for cruising around?

Also have you looked at that so far pretty shit, excuse the language, WIP map i posted? (Man i must come off as someone really eager or something. Particualrly seeing as im checking these forums several times a day for anything new.)

And have you got the "max and really big size maps dont work" bug fixed yet as i would love to test my map out at some point?


bencelot says:

Thu 04 Feb 2010, 08:16


STM has a nice vehicle list in the Suggestions forum. But basically it'll be post apocolyptic style. Not really GTA city style, except for maybe 1 or 2.

And yeah, holding down CTRL will run the engine as a much lower speed, for fine control and cruising :)

And I don't think I'll put manual into it. At least not for most cars.. I'll just keep it simple for now.

Also I talked about it in your map post, but the bug with huge maps is dependant on how much RAM your computer can hold. I'm actually thinking of dropping the max map size to 512x512 in next version, along with making some optimisations. So you should reduce your map to 512x512 for now. I mean.. WAR_Supply is only 280x280 and it's really quite large. The roads are narrow.. but the map itself is large. :)


Silk says:

Thu 04 Feb 2010, 08:24


Fake. You can tell it's fake because the shadows are wrong.
:D


GW tho Bence, keep it up. :)

Latest News & Blogs


Geneshift Launch Trailer is Live!

(6)


Server Downtime

(0)


Geneshift v0.996 Released!

(1)


Steam Store Page is now Coming Soon!

(0)


Steam Integration & Achievements

(12)


Geneshift v0.995 Released!

(1)


Geneshift - new game name!!

(4)


3D Vehicle Models!

(36)


3D Player Models!

(34)


Time for Graphics!

(10)


Skill Casting Guards!

(6)


Campaign Stage 6: Inferno

(6)


Updating the particle system

(2)


Stealth speeds by Outbreak in Speedruns!

(1)


Version 0.994 released! Introducing Stealth mode!

(0)


Graphics fun

(2)


Trigger music with bombs and text zones

(1)


Making Music!

(22)


Version 0.994 test build is available!

(22)


Started work on the third campaign stage: Driving Downtown

(4)


Just fixed an 8 year old bug with MASSIVE performance gains!

(2)


Guard Waypoints!

(59)


Version 0.992: Speedrun Leaderboards and new skill scaling!

(0)


Leaderboards are done!

(2)


New Version, new trailer, new year!!

(17)


Finished the new trailer!

(3)


Hooray! My laptop can take video!

(0)


Version 0.99 Released!! Amazing graphics and new chemicals!

(6)


Rewording all the skills

(8)


Working on team chemical vision!

(15)


FINALLY finished map making! Thank god.

(3)


Free skill resets on mutants under level 30!

(11)


Reworked Barn, Canal and Asylum

(9)


Reworked Downtown

(0)


Added the Newbie Checklist!

(7)


3D Models!! Mutant Factions has finally gone 3D baby!

(19)


Just rented an apartment in Peru!

(0)


Update on plans and Menu Music!

(9)


Massively expanded the in-game tutorial guide

(0)


Textured, Animated, Layered and 3D Fog!!

(5)


Specular Highlights!!

(6)


Added Ambient Occlusion!

(5)


Sexy Soft Shadows!1

(11)


Version 0.98: Some nice balance changes

(1)


A little bit of graphical goodness!

(0)


Brasil trip is over, back to coding!

(2)


Version 0.97: Chemical Warfare polish and skill queues!

(0)


Introducing Chemical Warfare!! Version 0.96 is here!

(0)


Chemical Warfare is finished!

(1)


Chemical Warfare: Graphics finished, coming out soon!!

(0)


Chemical Warfare: super sexy chemical graphics

(5)


Chemical Warfare: Today I finished coding all gameplay!!

(1)


Chemical Warfare: buy menu icons and descriptions

(2)


Chemical Warfare: carrying a chemical graphics

(0)


Chemical Warfare: buying chemicals

(0)


Chemical Warfare: compound graphics!

(5)


Chemical Warfare: HUD, networking and compounds

(0)


Chemical Warfare: point scoring and compound discovery

(6)


Chemical Warfare: menu, networking and compound locations

(0)


What's this blog business??

(0)


Version 0.95! New cash system!

(3)


Version 0.94!! FLAMETHROWERS!!!

(16)


Version 0.936 is out! Superweapons galore!

(7)


Please tell your friends and vote on Steam Greenlight!

(2)


Wooot Woot! Version 0.935 is here! No longer in alpha!

(10)


Check out the new main page!

(8)


Version 0.93!! Brand new ranked servers and CC system!

(3)


Rescaling of Respect Ranks

(2)


Version 0.92 is out! Sexy new maps and Outbreak changes!

(3)


4 new custom-maps servers

(3)


I'm going to be working on Mutant Factions full time again!

(10)


Mutant Factions v0.91 is out! Introducing Respect Rankings!

(4)


Outbreak has been released! Introducing Mutant Factions v0.9

(4)


Subvein has changed names to Mutant Factions!

(7)


12 Official New Servers!

(7)


Mutant Factions Madness: Official Play Sessions!

(12)


Subvein version 0.74 has been released!

(2)


Like Subvein on Facebook!

(8)


Subvein version 0.73 released!!

(13)


Let's Play Together!

(1)


Explosions now dynamically light up the map!

(5)


Subvein is on Steam Greenlight!

(54)


An amazing optimisation!

(12)


Version 0.71 has been released!

(1)


Version 0.7 is out! Translations, Unicode, and New Skills!

(5)


Today I'm going to add translations (переводы)

(34)


Version 0.698 is out! Vehicle netcode and skill changes

(2)


Version 0.697 is out! Restructured weapons, skills, missions

(6)


Version 0.696 released! Improved netcode, AI and skills!

(30)


Playing with pathfinding

(30)


Playing with netcode

(8)


Version 0.695 is here :D

(21)


Subvein v0.694 is rockin' OUT!

(6)


Subvein v0.693 is LIVE!!

(15)


Latest developments: In-game quick levelling!

(41)


Version 0.692 is out!

(9)


New version is out! Introducing v0.691

(7)


Yehaaa!! Version 0.69 is out!

(4)


Woo hoo! We now have new hosting :D

(10)


Woohoo!! Over 5000 members!

(4)


Subvein is back up and running!!

(8)


2000 members. Let's make it 20000!!

(36)


Subvein version 0.6 has been released!

(13)


New promo video!!!

(12)


Added a new Community page!

(6)


Just added camera shake :)

(3)


Updated the news page!

(3)


Start earning community credits today!

(16)


A war is coming..

(6)


Account system coming to Subvein v0.6!!

(29)


First ever demo of Subvein vehicles is up!

(5)


Version 0.551 Released :)

(4)


Subvein version 0.55 Released!

(8)


Version 0.541 is out. Thank god!

(5)


Version 0.54 is different. Experience it now!

(9)


Version 0.54 comes out in 24 hours!!

(9)


Subvein v0.53 is OUT!!

(3)


Subvein v0.53 will go up within 24 hours!!!!

(9)


Added a new SHARE button!

(2)


Added a new FAQ section to site!

(5)


Subvein version 0.52 is HERE!!!

(13)


Subvein v0.52 will be released in 7 hours!!

(13)


Development towards version 0.52:

(70)


Version 0.51 is OUT!

(6)


Welcome to Geneshift!

(167)