Making Music!

Fri 11 Dec 2015, 03:55 by bencelot



It's time to make some awesome music for the campaign!

You may remember that I attempted to make music a few months ago using a free program called Caustic. However I found it too crappy and gave up pretty quickly. I then found some random music on the internet and have been using that for the menu music ever since. However I don't really like that song and will never be truly satisfied unless I make the music myself. Therefore I have purchased an actual professional music editor called Renoise and am loving it so far. It's a lot more powerful than Caustic and there are some great tutorials for it.

I've learned quite a bit so far and will probably be spending the next week or two learning how to make music and then creating some new menu music and a few tracks for the campaign. Should be GROOOVY! Anyway here's a lil' somthing I created today. Lemme know what you think about the start bit (the end bit is just copying the melody from the Dark Knight for the lulz).

Attachment:
attempt01.ogg



22 Comments


GelatinOverlord says:

Fri 11 Dec 2015, 04:33


bencelot wrote:
It's time to make some awesome music for the campaign!

You may remember that I attempted to make music a few months ago using a free program called Caustic. However I found it too crappy and gave up pretty quickly. I then found some random music on the internet and have been using that for the menu music ever since. However I don't really like that song and will never be truly satisfied unless I make the music myself. Therefore I have purchased an actual professional music editor called Renoise and am loving it so far. It's a lot more powerful than Caustic and there are some great tutorials for it.

I've learned quite a bit so far and will probably be spending the next week or two learning how to make music and then creating some new menu music and a few tracks for the campaign. Should be GROOOVY! Anyway here's a lil' somthing I created today. Lemme know what you think about the start bit (the end bit is just copying the melody from the Dark Knight for the lulz).

Attachment:
attempt01.ogg

I disliked the drums that came in, they popped out too much compared to the rest of the subtle noises and bass..


STM1993 says:

Fri 11 Dec 2015, 08:53


Agreed with Qwerty, don't like the drums of attempt1.ogg, they seem to come in too strongly and too high-pitched.


bencelot says:

Fri 11 Dec 2015, 16:39


Yup, I can see that. Thanks dudes :) Was mostly messing around and learning stuff yesterday, I'm gunna try make something a bit better today. I need to work out what music I'm actually trying to make first. I think I need:

1) Tralier music. 90s or so, builds up in intensity and awesomeness. High action.

2) Menu music. 120s? Needs to be loopable, more consistent and chill/ambient I think. None of this drum & bass stuff like the current tune.

3) Campaign music. There will have to be a few clips here that I can easily piece together in the campaign. Probably going to want a slower more ambient piece (like for the beginning section of Lab), and then super fast action music, and then maybe a "boss" music. Maybe even something that plays when you start fighting the zombies..


bencelot says:

Sun 13 Dec 2015, 00:23


MORE FEEDBACK PLOX ON NEW MENU MUSIC!

Attachment:
menuMusic01.ogg


Asterparity says:

Sun 13 Dec 2015, 05:00


The new menu music... Too quiet in the beginning and end, possible 'too much bass' or bass accessories. Overall I find it orderly, mellow, and 'sick'. It almost sounds like a funeral procession. I like it.


Olaroll says:

Sun 13 Dec 2015, 18:27


bencelot wrote:
MORE FEEDBACK PLOX ON NEW MENU MUSIC!

Attachment:
menuMusic01.ogg


In my opinion the whole thing sounds like it's made for a dark cartoonish fantasy world. I think you should try to make it more... sharp? Do I sound like a wine taster now? :P

Also the loop is short and easy to spot and got repetitive pretty quickly, but that probably shouldn't be a concern as this is only the second very early version after all and it'll be best to get the general feel of the music nailed first.


bencelot says:

Sun 13 Dec 2015, 18:46


Thanks for the feedback dudes, will improve and sexify!


bencelot says:

Mon 14 Dec 2015, 06:25


Round 2. FIGHT!


Asterparity says:

Mon 14 Dec 2015, 13:24


bencelot wrote:
Round 2. FIGHT!


Imo round 1 wins simply because the instruments play better with each other. I just don't quite like this new tone/instrument 'booping' even if it is pitch perfect. The old one sounded creepier. Ah, but I suppose this isn't (supposed to be) a zombie horror game...

The loop sounds almost identical in rhythm, but I like the 'clapping' instrument that replaced that 'clacking' sound. Beginning and end are still on the quiet side, but it's noticeable now. At least on headphones.

I cannot put a name to an instrument for the life of me. :P Overall the loop feels more natural, I just greatly question the instruments being used.

EDIT: PS STM, I cannot unhear the tohou music when playing MF...


bencelot says:

Mon 14 Dec 2015, 18:00


Yah Im not sure what to do with the main instrument.. maybe an electric guitar would be cool.


bencelot says:

Mon 14 Dec 2015, 19:46


Version three with super swish electric guiiiiiitar! I agree that the 2nd version sounded too "clean" and "boopish". Guitar has a lot more character and fits the theme of a dirty, dark, grungy post-apocolyptic world. Also has more of an "actiony" feel than the very first track which Olaroll rightly pointed out sounded like a fantasy cartoon.

Also chucked a few new notes in there and made the start and finish louder based on Aster's suggestion. Pretty happy with it now :D

Attachment:
menuMusic01.ogg


Asterparity says:

Mon 14 Dec 2015, 21:02


bencelot wrote:
Version three with super swish electric guiiiiiitar! I agree that the 2nd version sounded too "clean" and "boopish". Guitar has a lot more character and fits the theme of a dirty, dark, grungy post-apocolyptic world. Also has more of an "actiony" feel than the very first track which Olaroll rightly pointed out sounded like a fantasy cartoon.

Also chucked a few new notes in there and made the start and finish louder based on Aster's suggestion. Pretty happy with it now :D

Attachment:
menuMusic01.ogg


Awesome. It rolls pretty nicely. Now I have one critique left. The electric guitar pitch seems to rise in every stroke, perhaps lower the pitch of it to compensate, or volume? Feels like it's overshadowing everything else in the music, until about 1:48 and it becomes all climatic. I suggest this be the theme song of 'Cybernetic' mutants. ;)

I feel bad that you're adjusting the music for just my opinion.. Whar's everyone else.


bencelot says:

Mon 14 Dec 2015, 23:03


Glad you like it, and thanks for the feedback! Don't feel bad critiquing, it's just the same as anything else I make, balance, maps, graphics whatever.. the more feedback the better :)

I'm gunna tweak the volume levels a bit to make it super sexy. Now time to make some sweet campaign music!


bencelot says:

Tue 15 Dec 2015, 02:29


Ok I think this is the final version. Got the volume levels all sorted out now, made the whole thing louder and more "full". Check it!


Olaroll says:

Tue 15 Dec 2015, 21:41


bencelot wrote:
Ok I think this is the final version. Got the volume levels all sorted out now, made the whole thing louder and more "full". Check it!

Well that last one sound like a scrambled mess to me. And no I don't have a problem with the .ogg file :P

I think you should try to take a step back and simplify the music a bit. The music layering could also use some work. Also experiment more with instruments :D

OR you could just commission the music from a professional. It'll (probably) be worth it. >_>


bencelot says:

Wed 16 Dec 2015, 04:23


Thanks for the feedback man. I took another look (this time using headphones) and agree there was too much going on. Too much bass especially. So I've toned this bass a lot, removed a couple instruments, removed some distortion on the lead guitar and made a few other volume adjustments. Made the looping better too. Cheers :D

Attachment:
menuMusic01.ogg


Olaroll says:

Wed 16 Dec 2015, 12:02


bencelot wrote:
Thanks for the feedback man. I took another look (this time using headphones) and agree there was too much going on. Too much bass especially. So I've toned this bass a lot, removed a couple instruments, removed some distortion on the lead guitar and made a few other volume adjustments. Made the looping better too. Cheers :D

Attachment:
menuMusic01.ogg


That was actually pretty decent. :) Not something I would listen to on my free time but I wouldn't turn off the menu music because of it either. It can definitely be improved but this time I don't know exactly what to point out.

Maybe it would be better to make some more music for the game? So you could learn more about music production and later apply that to your menu music. Kinda like in game developing where it's faster to learn by making a bunch of small games rather than perfecting a large one.

Also the menu music is really part of the first impression of the game so try not to half-ass it please. :P


bencelot says:

Wed 16 Dec 2015, 16:04


Olaroll wrote:
Kinda like in game developing where it's faster to learn by making a bunch of small games rather than perfecting a large one.


Hah, if only... but yup I'm going to revisit the menu music after experimenting a bit more with other tracks. Thanks for the help!


Olaroll says:

Wed 16 Dec 2015, 22:06


bencelot wrote:
Olaroll wrote:
Kinda like in game developing where it's faster to learn by making a bunch of small games rather than perfecting a large one.


Hah, if only... but yup I'm going to revisit the menu music after experimenting a bit more with other tracks. Thanks for the help!


Well at least that is what I heard from extra credits. They seem to be pretty knowledgeable when it comes to games.

Anyway, good luck to you :)


bencelot says:

Fri 25 Dec 2015, 05:43


Here's the latest track I've created. I'm starting to go towards more of a dark/electronic vibe. Easier to make and sounds cleaner too :)

Attachment:
dynamicDrift.ogg


STM1993 says:

Fri 25 Dec 2015, 10:07


Sounds good to me, getting that Madness vibe. What do you plan to use this track for?


bencelot says:

Fri 25 Dec 2015, 16:01


I've currently got that track playing in the 2nd half of Downtown. Most maps will only have 1 song (and then special music that plays when fighting zombies), but Downtown is huge so I'm using 2 tracks. Now that this one is done I think I'm pretty much finished :) I just need to do a bit more testing then can release v0.994. Maybe a christmas present :D

Latest News & Blogs


Play the Multiplayer Demo on Steam Today!

(1)


Geneshift hits Steam on May 23rd, 2017

(0)


Official Discord Chatroom

(0)


Geneshift v0.997 Released!

(0)


Geneshift Launch Trailer is Live!

(7)


Server Downtime

(0)


Geneshift v0.996 Released!

(1)


Steam Store Page is now Coming Soon!

(0)


Steam Integration & Achievements

(12)


Geneshift v0.995 Released!

(1)


Geneshift - new game name!!

(4)


3D Vehicle Models!

(36)


3D Player Models!

(34)


Time for Graphics!

(10)


Skill Casting Guards!

(6)


Campaign Stage 6: Inferno

(6)


Updating the particle system

(2)


Stealth speeds by Outbreak in Speedruns!

(1)


Version 0.994 released! Introducing Stealth mode!

(0)


Graphics fun

(2)


Trigger music with bombs and text zones

(1)


Making Music!

(22)


Version 0.994 test build is available!

(22)


Started work on the third campaign stage: Driving Downtown

(4)


Just fixed an 8 year old bug with MASSIVE performance gains!

(2)


Guard Waypoints!

(59)


Version 0.992: Speedrun Leaderboards and new skill scaling!

(0)


Leaderboards are done!

(2)


New Version, new trailer, new year!!

(17)


Finished the new trailer!

(3)


Hooray! My laptop can take video!

(0)


Version 0.99 Released!! Amazing graphics and new chemicals!

(6)


Rewording all the skills

(8)


Working on team chemical vision!

(15)


FINALLY finished map making! Thank god.

(3)


Free skill resets on mutants under level 30!

(11)


Reworked Barn, Canal and Asylum

(9)


Reworked Downtown

(0)


Added the Newbie Checklist!

(7)


3D Models!! Mutant Factions has finally gone 3D baby!

(19)


Just rented an apartment in Peru!

(0)


Update on plans and Menu Music!

(9)


Massively expanded the in-game tutorial guide

(0)


Textured, Animated, Layered and 3D Fog!!

(5)


Specular Highlights!!

(6)


Added Ambient Occlusion!

(5)


Sexy Soft Shadows!1

(11)


Version 0.98: Some nice balance changes

(1)


A little bit of graphical goodness!

(0)


Brasil trip is over, back to coding!

(2)


Version 0.97: Chemical Warfare polish and skill queues!

(0)


Introducing Chemical Warfare!! Version 0.96 is here!

(0)


Chemical Warfare is finished!

(1)


Chemical Warfare: Graphics finished, coming out soon!!

(0)


Chemical Warfare: super sexy chemical graphics

(5)


Chemical Warfare: Today I finished coding all gameplay!!

(1)


Chemical Warfare: buy menu icons and descriptions

(2)


Chemical Warfare: carrying a chemical graphics

(0)


Chemical Warfare: buying chemicals

(0)


Chemical Warfare: compound graphics!

(5)


Chemical Warfare: HUD, networking and compounds

(0)


Chemical Warfare: point scoring and compound discovery

(6)


Chemical Warfare: menu, networking and compound locations

(0)


What's this blog business??

(0)


Version 0.95! New cash system!

(3)


Version 0.94!! FLAMETHROWERS!!!

(16)


Version 0.936 is out! Superweapons galore!

(7)


Please tell your friends and vote on Steam Greenlight!

(2)


Wooot Woot! Version 0.935 is here! No longer in alpha!

(10)


Check out the new main page!

(8)


Version 0.93!! Brand new ranked servers and CC system!

(3)


Rescaling of Respect Ranks

(2)


Version 0.92 is out! Sexy new maps and Outbreak changes!

(3)


4 new custom-maps servers

(3)


I'm going to be working on Mutant Factions full time again!

(10)


Mutant Factions v0.91 is out! Introducing Respect Rankings!

(4)


Outbreak has been released! Introducing Mutant Factions v0.9

(4)


Subvein has changed names to Mutant Factions!

(7)


12 Official New Servers!

(7)


Mutant Factions Madness: Official Play Sessions!

(12)


Subvein version 0.74 has been released!

(2)


Like Subvein on Facebook!

(8)


Subvein version 0.73 released!!

(13)


Let's Play Together!

(1)


Explosions now dynamically light up the map!

(5)


Subvein is on Steam Greenlight!

(54)


An amazing optimisation!

(12)


Version 0.71 has been released!

(1)


Version 0.7 is out! Translations, Unicode, and New Skills!

(5)


Today I'm going to add translations (переводы)

(34)


Version 0.698 is out! Vehicle netcode and skill changes

(2)


Version 0.697 is out! Restructured weapons, skills, missions

(6)


Version 0.696 released! Improved netcode, AI and skills!

(30)


Playing with pathfinding

(30)


Playing with netcode

(8)


Version 0.695 is here :D

(21)


Subvein v0.694 is rockin' OUT!

(6)


Subvein v0.693 is LIVE!!

(15)


Latest developments: In-game quick levelling!

(41)


Version 0.692 is out!

(9)


New version is out! Introducing v0.691

(7)


Yehaaa!! Version 0.69 is out!

(4)


Woo hoo! We now have new hosting :D

(10)


Woohoo!! Over 5000 members!

(4)


Subvein is back up and running!!

(8)


2000 members. Let's make it 20000!!

(36)


Subvein version 0.6 has been released!

(13)


New promo video!!!

(12)


Added a new Community page!

(6)


Just added camera shake :)

(3)


Updated the news page!

(3)


Start earning community credits today!

(16)


A war is coming..

(6)


Account system coming to Subvein v0.6!!

(29)


First ever demo of Subvein vehicles is up!

(5)


Version 0.551 Released :)

(4)


Subvein version 0.55 Released!

(8)


Version 0.541 is out. Thank god!

(5)


Version 0.54 is different. Experience it now!

(9)


Version 0.54 comes out in 24 hours!!

(9)


Subvein v0.53 is OUT!!

(3)


Subvein v0.53 will go up within 24 hours!!!!

(9)


Added a new SHARE button!

(2)


Added a new FAQ section to site!

(5)


Subvein version 0.52 is HERE!!!

(13)


Subvein v0.52 will be released in 7 hours!!

(13)


Development towards version 0.52:

(70)


Version 0.51 is OUT!

(6)


Welcome to Geneshift!

(167)