Version 0.97: Chemical Warfare polish and skill queues!

Fri 06 Feb 2015, 18:04 by bencelot



New version hooray! It's only been a week since Chemical Warfare came out but you guys have already provided some great feedback so I've chucked it all into this version. There are some really fun tweaks in this version that are going to change gameplay in a fairly significant way. Check the changelog for a full list of details but here are the main things to look out for:

1) Skill queues are now merged with the skill unlocks menu when you hold ALT in a Quickmatch. This allows you to create skill-queues IN-GAME and have them automatically unlock for you as you level up. You can also create queues all the way up to 100 now!
2) Neutralizer now gives you cash! This is the one I'm most excited to play with. There's a whole new way to earn cash in the game now and to take advantage of this you will need to actively hunt down and deduce the location of enemy chemicals. You'll receive cash at 50% of any damage you do, so if you destroy an enemies Base Chemicals you will be awarded a whopping $5000!!
3) Sonar Cells now reveal invisible enemies. This is a big one that will let you know for sure that no one is watching you when you build your base. If you see an invisible enemy walk through your sonar cells you'll even see a cool little arrow display on your screen pointing him out for you.
4) Kill Reward can now be awarded to you even if you don't fully kill someone. If someone else steals your kill you'll still get paid based on the damage you did. Even cooler is that drivers will now receive money when their passengers get kills, rewarding awesome vehicle teamwork.
5) Chemicals can no longer be placed in non-teleportable areas. This was a bit too exploitable last version and resulted in too much sniping. Now players will have to hide their chemicals out in the open, so you'll need to be extra cautious about hiding where you place it.
6) Players now get pushed back when shot at from close range, making it much harder to blindly charge in at someone with your knife. Knife kills will be rarer as a result and reward players who can ambush or sneak up on their enemies without needing to blindly charge at them.
7) Almost every vehicle has been buffed, and the Torpedo and Hornet have been reduced in price. The vehicles are now more useful and valid strategic purchases in a game where every dollar counts.

Anyway there's a lot more fun stuff to look forward to, including all the usual balance and bug fixes too. Just check out the changelog and come join a game!

On another note, I'm going on holiday through Brazil for a couple weeks, but I'll be settled down in South America shortly afterwards ready to code again! Once I get settled down I'm going to start marketing this new game mode hardcore, so any feedback you guys can provide over the next 3 weeks of playtesting would be greatly appreciated. Let's polish this up to perfection and then we'll share it with the world! Even though I'll be on holidays I'll still check my email, so feel free to send me a PM in the forums if you need help with anything. In the meantime, have fun!


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